Surface

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Plowed earth - it turns out if two times to dig a shovel meadow, marshy or thick grass. Used for planting of agricultural plants, trees and grass. If you continue to dig plowed land, then the player begins to dig up the soil (often) and worms (rarely) until he scores the inventory. You can turn it into bare land by "digging" soil. To do this, catch the mouse with your mouse from the inventory soil and transfer it to the plowed land, and click on it. Slows down the run, speed is about 80% of the usual

Naked land - it turns out if one time to dig a shovel meadow, swampy or thick grass. On the bare ground, you can lay a masonry or floor [v 0.22]. On the bare ground spontaneously may appear faded Agricultural Plants, from which you can collect seeds, as well as flowers and grass. You can turn into a meadow by "burying" grass. Travel speed is approximately 100%.

Marshland is a dark green grass. Plows under the bare ground or plowed land. Spontaneously appear flowers and grass. Slows down the run, speed is about 75% of the usual.

Thick Grass is a green grass. Plows under the bare ground or plowed land. Spontaneously appear flowers and grass. Slows down the run, the speed is about 80% of the usual.

Meadow is a light green grass. Plows under the bare ground or plowed land. Spontaneously appear flowers and grass. Does not slow down the run, speed is 100% of the normal.

Deposit ore - the place where the ore leaves the surface. Used to find and extract ore. It is impossible to dig a shovel. Slows down the speed of movement about 65% of the usual.

Sand - yellow sand on the shore of reservoirs. Signs a water, for having dug 10 spades of sand - you will get it. Slowly slows down the run, the speed of movement is about 50% of the usual.

Shallow water - light blue water. It can enter and fill various water tanks with water. You can not dig. But you can bury it! To do this, take the mouse from the inventory of land or sand - we transfer to a square with water and click the left button. The character begins to fill the water with the selected material. Shallow water very slows down the movement, the speed is about 25% of the usual.

Deep water is blue water. You can not go into it, but you can use it fish. In addition, around the deep water can be clay veins, which are searched as well as ore on ore veins - vines or wanderings around.

Masonry or any floors is an artificial surface created by the player's ability to Stone processing. It looks like a cobblestone pavement on which nothing grows. It is done dull and long, but worth it - the fastest run speed! Approximately 125% of the usual.


terraforming

if dig sand 10 times it's turn to Shallow water.

if you put soil on the Shallow water it's turn to Naked land.

if you use dryer to the Naked land it's turn to sand

if you put soil on the Plowed earth it's turn to Naked land (need showel)

if you put grass on the Naked land it's turn to meadow

and you can use happy-weed-stick, leaf-forest-stick and pine-forest-stick for turn Naked land to Marshland, Thick Grass, Meadow