Character statistics: различия между версиями

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(Additional statistics)
(Reputation)
 
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== Additional statistics ==
 
== Additional statistics ==
  
* Speed - influences on movement speed. Chenges depending on [[Special character states| special states]], terrain, equipment.
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* Speed - influences movement speed. Changes depending on [[Special character states| special states]], terrain, equipment.
 
* Armor - Changes depending upon equipment. Allows to decrease damage.
 
* Armor - Changes depending upon equipment. Allows to decrease damage.
 
* Defence - Decreases damage.
 
* Defence - Decreases damage.
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* Learning points - Allows to study new abilities.
 
* Learning points - Allows to study new abilities.
  
== Репутация ==
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== Reputation ==
  
* Убийства - считаются убийства неигровых персонажей. Убийство неигрового персонажа влияет на славу и помогает снижать карму
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* Murders - calculates count of killing mobs. Every mob murder influences fame and helps to reduce karma.  
* Убийства игроков при убийстве других изменяется карма и слава в зависимости от фракционной принадлежности
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* Player murders Changes karma and fame depending on player's fraction.
* Смерти - количество смертей персонажа
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* Death - Player's death count
* Карма - изменяется в зависимости от совершения плохих или хороших поступков. Плохими считаются убийство игроков (нейтральных(?) и своей фракции), разорение могил. Хорошими считаются убийство игроков другой фракции и убийство животных
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* Karma - Changes depending on good or bad deeds.  
* Слава - получают за убийства
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**Bad deeds are:
* Статусные очки - изменяются в зависимости от выполнения квестовых заданий
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***Killing other players  (neutral or your fraction);
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***Robbing graves;
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**Good deeds are:
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***Killing other fraction players
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*** Killing mobs.
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* Fame - gets for murders.
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* Status points - changes depending quests completing.
  
 
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См также:
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See also:
  
* [[Особые состояния]]
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* [[Special states]]
  
[[Категория:Игровая механика]]
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[[Category:Game mechanics]]

Текущая версия на 22:32, 19 ноября 2016

Vital signs[править]

Health (HP)[править]

Satiety (Fullness)[править]

Stamina[править]

Attributes[править]

Strength[править]

Combat attribute. Affects damage.

Dependent abilities:

Vitality[править]

Combat attribute. Affects health level (HP). Formula: HP = vitality * 30

Dependent abilities:

Dexterity[править]

Combat attribute. Affects defence and accuracy

Dependent abilities:

Intellect[править]

Dependent abilities:

Perception[править]

Dependent abilities:

Wisdom[править]

Dependent abilities:

Nutrients[править]

Main article: Nutrients

Nutrients are necessary for increasing the attributes. They can be received by eating food.

Attributes can be increased by certain actions (example: cutting trees down). Increasing is accounted for bounded nutrient. Every attribute has an opposite attribute (example - strength is opposite to intellect), and increasing one of the attributes slows the opposite attribute's growth.

Dependence attribute - nutrient

  • Strength - Protein
  • Vitality - Fat
  • Dexterity - Carbohydrate
  • Intellect - Phosphorus
  • Perception - Calcium
  • Мудрость - Magnesium

Additional statistics[править]

  • Speed - influences movement speed. Changes depending on special states, terrain, equipment.
  • Armor - Changes depending upon equipment. Allows to decrease damage.
  • Defence - Decreases damage.
  • Accuracy - Accuracy in combat.
  • Experience (Exp) - Allows to increase character's level
  • Learning points - Allows to study new abilities.

Reputation[править]

  • Murders - calculates count of killing mobs. Every mob murder influences fame and helps to reduce karma.
  • Player murders - Changes karma and fame depending on player's fraction.
  • Death - Player's death count
  • Karma - Changes depending on good or bad deeds.
    • Bad deeds are:
      • Killing other players (neutral or your fraction);
      • Robbing graves;
    • Good deeds are:
      • Killing other fraction players
      • Killing mobs.
  • Fame - gets for murders.
  • Status points - changes depending quests completing.

See also: