Character statistics
Содержание
Vital signs
Health (HP)
Satiety (Fullness)
Stamina
Attributes
Strength
Combat attribute. Affects damage.
Dependent abilities:
Vitality
Combat attribute. Affects health level (HP). Formula: HP = vitality * 30
Dependent abilities:
Dexterity
Combat attribute. Affects defence and accuracy
Dependent abilities:
Intellect
Dependent abilities:
Perception
Dependent abilities:
Wisdom
Dependent abilities:
Nutrients
Main article: Nutrients
Nutrients are necessary for increasing the attributes. They can be received by eating food.
Attributes can be increased by certain actions (example: cutting trees down). Increasing is accounted for bounded nutrient. Every attribute has an opposite attribute (example - strength is opposite to intellect), and increasing one of the attributes slows the opposite attribute's growth.
Dependence attribute - nutrient
- Strength - Protein
- Vitality - Fat
- Dexterity - Carbohydrate
- Intellect - Phosphorus
- Perception - Calcium
- Мудрость - Magnesium
Additional statistics
- Speed - influences on movement speed. Chenges depending on special states, terrain, equipment.
- Armor - Changes depending upon equipment. Allows to decrease damage.
- Defence - Decreases damage.
- Accuracy - Accuracy in combat.
- Experience (Exp) - Allows to increase character's level
- Learning points - Allows to study new abilities.
Reputation
- Murders - calculates count of killing mobs. Every mob murder influence on fame and helps to reduce karma.
- Player murders - Changes karma and fame depending player's fraction.
- Death - Player's death count
- Karma - Changes depending on good or bad deeds.
- Bad deeds are other players killing (neutral or your fraction), graves devastation.
- Good deeds are other fraction players killing and mobs killing.
- Fame - gets for murders.
- Status points - changes depending quests execution.
See also: