Character statistics: различия между версиями

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(Additional statistics)
(Reputation)
 
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== Reputation ==
 
== Reputation ==
  
* Murders - calculates count of killing mobs. Every mob murder influence on fame and helps to reduce karma.  
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* Murders - calculates count of killing mobs. Every mob murder influences fame and helps to reduce karma.  
* Player murders  -  Changes karma and fame depending player's fraction.
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* Player murders  -  Changes karma and fame depending on player's fraction.
 
* Death - Player's death count
 
* Death - Player's death count
 
* Karma - Changes depending on good or bad deeds.  
 
* Karma - Changes depending on good or bad deeds.  
**Bad deeds are other players killing (neutral or your fraction), graves devastation.
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**Bad deeds are:
**Good deeds are other fraction players killing and mobs killing.
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***Killing other players (neutral or your fraction);
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***Robbing graves;
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**Good deeds are:
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***Killing other fraction players
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*** Killing mobs.
 
* Fame - gets for murders.
 
* Fame - gets for murders.
* Status points - changes depending quests execution.
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* Status points - changes depending quests completing.
  
 
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Текущая версия на 22:32, 19 ноября 2016

Vital signs[править]

Health (HP)[править]

Satiety (Fullness)[править]

Stamina[править]

Attributes[править]

Strength[править]

Combat attribute. Affects damage.

Dependent abilities:

Vitality[править]

Combat attribute. Affects health level (HP). Formula: HP = vitality * 30

Dependent abilities:

Dexterity[править]

Combat attribute. Affects defence and accuracy

Dependent abilities:

Intellect[править]

Dependent abilities:

Perception[править]

Dependent abilities:

Wisdom[править]

Dependent abilities:

Nutrients[править]

Main article: Nutrients

Nutrients are necessary for increasing the attributes. They can be received by eating food.

Attributes can be increased by certain actions (example: cutting trees down). Increasing is accounted for bounded nutrient. Every attribute has an opposite attribute (example - strength is opposite to intellect), and increasing one of the attributes slows the opposite attribute's growth.

Dependence attribute - nutrient

  • Strength - Protein
  • Vitality - Fat
  • Dexterity - Carbohydrate
  • Intellect - Phosphorus
  • Perception - Calcium
  • Мудрость - Magnesium

Additional statistics[править]

  • Speed - influences movement speed. Changes depending on special states, terrain, equipment.
  • Armor - Changes depending upon equipment. Allows to decrease damage.
  • Defence - Decreases damage.
  • Accuracy - Accuracy in combat.
  • Experience (Exp) - Allows to increase character's level
  • Learning points - Allows to study new abilities.

Reputation[править]

  • Murders - calculates count of killing mobs. Every mob murder influences fame and helps to reduce karma.
  • Player murders - Changes karma and fame depending on player's fraction.
  • Death - Player's death count
  • Karma - Changes depending on good or bad deeds.
    • Bad deeds are:
      • Killing other players (neutral or your fraction);
      • Robbing graves;
    • Good deeds are:
      • Killing other fraction players
      • Killing mobs.
  • Fame - gets for murders.
  • Status points - changes depending quests completing.

See also: