PvP mechanics: различия между версиями
м (ShadowOfHound переименовал страницу Pvp mechanical в PvP mechanical) |
(→Damage) |
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(не показаны 3 промежуточные версии 3 участников) | |||
Строка 1: | Строка 1: | ||
− | + | <p id="translate_link">http://rogalia.ru/wp-content/uploads/2016/12/flags-ru.jpg [[Механика_pvp|Читать на русском]]</p> | |
== Logoff == | == Logoff == | ||
Строка 5: | Строка 5: | ||
When you exit the character will stay in the game for 15 seconds. In the presence pvp flag, character will remain in the game 2 minutes. | When you exit the character will stay in the game for 15 seconds. In the presence pvp flag, character will remain in the game 2 minutes. | ||
Pending client response after disconnection 2 seconds. | Pending client response after disconnection 2 seconds. | ||
+ | |||
+ | == Max hp == | ||
+ | For each attribute, you get an extra hp: | ||
+ | -Strength +6 | ||
+ | -Vitality +8 | ||
+ | -Dexterity +4 | ||
+ | -Intellect +3 | ||
+ | -Perception +5 | ||
+ | -Wisdom +2 | ||
== Damage == | == Damage == | ||
Строка 12: | Строка 21: | ||
PvP multipliers beats: | PvP multipliers beats: | ||
− | Tsuki = 0,5 | + | Tsuki = 0,5 | 1 |
− | Shomen = 0,7 | + | Shomen = 0,7 | 1,3 |
− | De (activating blow) = 0,7 | + | De (activating blow) = 0,7 | 1,8 |
− | Su (activating blow) = 1 | + | Su (activating blow) = 1 | 1,8 |
− | Ikkyo = 1 | + | Ikkyo = 1 | 2 |
− | Shihonage = 1,4 | + | Shihonage = 1,4 | 4 |
− | Bow and Crossbow = 0, | + | Bow and Crossbow = 0,4 | 1 |
− | Alchemist Gun = 0,1 | + | Alchemist Gun = 0,1 | 1 |
Critical damage on players is 150% instead of 200%. | Critical damage on players is 150% instead of 200%. |
Текущая версия на 19:33, 23 мая 2019
Содержание
Logoff[править]
When you exit the character will stay in the game for 15 seconds. In the presence pvp flag, character will remain in the game 2 minutes. Pending client response after disconnection 2 seconds.
Max hp[править]
For each attribute, you get an extra hp:
-Strength +6 -Vitality +8 -Dexterity +4 -Intellect +3 -Perception +5 -Wisdom +2
Damage[править]
All hits in the game have their own multipliers damage. In PvP, these multipliers differ from PvE.
PvP multipliers beats: Tsuki = 0,5 | 1 Shomen = 0,7 | 1,3 De (activating blow) = 0,7 | 1,8 Su (activating blow) = 1 | 1,8 Ikkyo = 1 | 2 Shihonage = 1,4 | 4 Bow and Crossbow = 0,4 | 1 Alchemist Gun = 0,1 | 1
Critical damage on players is 150% instead of 200%.
Multipliers are calculated BEFORE armor.
Damage done = (weapon dmg * (2 - (strength-100)) * multipliers beats * other multipliers * rand(+- 20%)) - armor
Based on the above formula it follows that different blows penetrate armor with different efficiency. Most damage to Tsuki will not be enough.
In addition, the surface protection is in effect the Church. While you have this protection, you will receive 80% less damage. This damage reduction is calculated AFTER armor.
-The protection of the Church is not working under ground. -The protection of the Church does not apply to players with negative karma. -The protection of the Church does not work if you answered the attack.
Negative karma[править]
-Shows you on the map. -Removes penalties for your murder. -Prohibits the use of a free teleport to home.
However, the negative karma does not create insurmountable obstacles. You still can move freely around the city, go about their business, and to fight with other players. On the contrary, the negative karma you will find adventure faster. However, it should be borne in mind that on the surface, in the case of a sudden preponderance of the enemy, will be harder to get away.
Karma Recovery is possible through genocide monsters, players repose of corpses, buying indulgences from the priest.
In future patches planned to reduce the decline of karma for killing underground. It is also planned to cancel the reduction of karma for the murder on the 3rd level of the dungeon and into the factional wars in other territories.