Character statistics: различия между версиями

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(Additional statistics)
(Репутация)
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* Learning points - Allows to study new abilities.
 
* Learning points - Allows to study new abilities.
  
== Репутация ==
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== Reputation ==
  
* Убийства - считаются убийства неигровых персонажей. Убийство неигрового персонажа влияет на славу и помогает снижать карму
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* Murders - calculates count of killing mobs. Every mob murder influence on fame and helps to reduce karma.  
* Убийства игроков при убийстве других изменяется карма и слава в зависимости от фракционной принадлежности
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* Player murders Changes karma and fame depending player's fraction.
* Смерти - количество смертей персонажа
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* Death - Player's death count
* Карма - изменяется в зависимости от совершения плохих или хороших поступков. Плохими считаются убийство игроков (нейтральных(?) и своей фракции), разорение могил. Хорошими считаются убийство игроков другой фракции и убийство животных
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* Karma - Changes depending on good or bad deeds.  
* Слава - получают за убийства
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**Bad deeds are other players killing (neutral or your fraction), graves devastation.  
* Статусные очки - изменяются в зависимости от выполнения квестовых заданий
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**Good deeds are other fraction players killing and mobs killing.
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* Fame - gets for murders.
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* Status points - changes depending quests execution.
  
 
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См также:
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See also:
  
* [[Особые состояния]]
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* [[Special states]]
  
[[Категория:Игровая механика]]
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[[Category:Game mechanics]]

Версия 19:58, 19 ноября 2016

Vital signs

Health (HP)

Satiety (Fullness)

Stamina

Attributes

Strength

Combat attribute. Affects damage.

Dependent abilities:

Vitality

Combat attribute. Affects health level (HP). Formula: HP = vitality * 30

Dependent abilities:

Dexterity

Combat attribute. Affects defence and accuracy

Dependent abilities:

Intellect

Dependent abilities:

Perception

Dependent abilities:

Wisdom

Dependent abilities:

Nutrients

Main article: Nutrients

Nutrients are necessary for increasing the attributes. They can be received by eating food.

Attributes can be increased by certain actions (example: cutting trees down). Increasing is accounted for bounded nutrient. Every attribute has an opposite attribute (example - strength is opposite to intellect), and increasing one of the attributes slows the opposite attribute's growth.

Dependence attribute - nutrient

  • Strength - Protein
  • Vitality - Fat
  • Dexterity - Carbohydrate
  • Intellect - Phosphorus
  • Perception - Calcium
  • Мудрость - Magnesium

Additional statistics

  • Speed - influences on movement speed. Chenges depending on special states, terrain, equipment.
  • Armor - Changes depending upon equipment. Allows to decrease damage.
  • Defence - Decreases damage.
  • Accuracy - Accuracy in combat.
  • Experience (Exp) - Allows to increase character's level
  • Learning points - Allows to study new abilities.

Reputation

  • Murders - calculates count of killing mobs. Every mob murder influence on fame and helps to reduce karma.
  • Player murders - Changes karma and fame depending player's fraction.
  • Death - Player's death count
  • Karma - Changes depending on good or bad deeds.
    • Bad deeds are other players killing (neutral or your fraction), graves devastation.
    • Good deeds are other fraction players killing and mobs killing.
  • Fame - gets for murders.
  • Status points - changes depending quests execution.

See also: