Trees: различия между версиями

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= Trees =
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Trees are one of the initial resources in the game. There are 5 different type of trees in Rogalia.
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== Growth Time ==
 
The growth time of trees(Quality 1-3) are 96 hours.
 
The growth time of trees(Quality 1-3) are 96 hours.
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During the growth, there are 4 status:
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* Sapling:    0-24 hours
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* Big Sasling: 24-48 hours
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* Little Tree: 48-96 hours
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* Maturity:  96+ hours
  
 
''The quality depends on seed's quality and character's perception.''
 
''The quality depends on seed's quality and character's perception.''
  
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== Resources can obtained from tree ==
 
Trees are one of the initial resources in the game. Below is a list of wooden resources and how to obtain them:
 
Trees are one of the initial resources in the game. Below is a list of wooden resources and how to obtain them:
  
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''The quality of resources obtained from trees depends on the quality of the tree, but will not greater than sqrt(Perception*Survival)''
 
''The quality of resources obtained from trees depends on the quality of the tree, but will not greater than sqrt(Perception*Survival)''
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''If the is not cut down, twig, branch, seed, bark and fruit will respawn 1 unit every 8 hours until its maximize quantity.''
  
 
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During the growth, there are 4 status:
 
* Sapling:    0-24 hours
 
* Big Sasling: 24-48 hours
 
* Little Tree: 48-96 hours
 
* Maturity:  96+ hours
 
 
 
If the is not cut down, resources will respawn 1 unit every 8 hours.
 

Версия 12:01, 22 октября 2017

Trees

Trees are one of the initial resources in the game. There are 5 different type of trees in Rogalia.

Growth Time

The growth time of trees(Quality 1-3) are 96 hours.

During the growth, there are 4 status:

  • Sapling: 0-24 hours
  • Big Sasling: 24-48 hours
  • Little Tree: 48-96 hours
  • Maturity: 96+ hours

The quality depends on seed's quality and character's perception.

Resources can obtained from tree

Trees are one of the initial resources in the game. Below is a list of wooden resources and how to obtain them:

  • Branch - Right-click any tree (except palm) and select "get branch" from the menu. Quality depends on the Survival skill.
  • Twig - Right-click any branch and select "break off" from the menu. Quality depends on the Survival skill.
  • Bough - Right-click any tree (except palm) and select "get bough" from the menu. Quality depends on the Survival skill.
  • Stick - Right-click any bough and select "break off" from the menu. Quality depends on the Survival skill.
  • Bark - Right-click any tree and select "get bark" from the menu. Quality depends on the Survival skill.
  • Tree trunk - Right-click any tree and select "chop" from the menu. Requires an axe. Quality depends on the Lumberjacking skill.
  • Log - Right-click any tree trunk and select "chop" from the menu. Requires an axe. Quality depends on the Lumberjacking skill.
  • Board - Right-click any log and select "saw" from the menu. Requires an axe. Quality depends on the Lumberjacking skill.
  • Firewood - Right-click any log and select "chop" from the menu. Requires an axe. Quality depends on the Lumberjacking skill.

The quality of resources obtained from trees depends on the quality of the tree, but will not greater than sqrt(Perception*Survival)

If the is not cut down, twig, branch, seed, bark and fruit will respawn 1 unit every 8 hours until its maximize quantity.

Different type of trees
Image Name Twigs Branches Seeds Barks Fruits Fruit Type
Apple-tree.png Apple Tree 3 2 3 1 3 Apple.png
Birch-tree.png Birth Tree 5 2 2 2
Fir-tree.png Fir Tree 5 3 4 1
Palm-tree.png Пальма 2 1 3 Coconut.png
Banana-palm-tree.png Банановая пальма 2 1 3 Banana.png