Updates
Patch 0.45+
The latest patch adds some new features as well as change several core mechanics related to collision with mobs. Concrete details would be added shortly though.
Most mobs will now collide with each other and players. Mob's AI is tweaked to make them harder to kill. This is an experimental feature and we are looking forward to hear any feedback about it. Mobs can now dash
UPD:
Mobs dash has a flaw: if the mob has a big base speed, say 200, then dash makes them too fast. This will be fixed with a minor patch soon.
Patch 0.45.1
Update exp formula New diablo-like movement (in addition to existing one)
Patch 0.45
Improved melee combat system. Beats after a 50% swing (cast) become uninterrupted, the movement at this point will be in the queue immediately after the end of the swing. Similarly, a jerk works. With the active movement of the fighting should be easier and smoother, because you do not need to wait until the end of the strike, to be sure that the strike will be completed.
Harvesting unripe onion added 1 seed
Chicken nests and other structures should now correctly receive average quality from the components used.
Fixed a bug that caused the spell boxes to disappear in the mode of hiding objects. Also in the mode of hiding objects animation spells are now visible
Plant decay/rotting timer extended by 3 days
Removed boulder from respawn.
Book removed from scroll recipes.
Added two chests - copper and mithril. At the same time, the capacity (not slots) of all existing universal containers has been changed.
Monsters with a prefix, as well as monsters in special dungeons, can have significantly more loot and gold. The base loot of many monsters has been changed.
The demonic rift is increased, the total reward in the rift is increased several times.
Monsters in the demonic rift are divided into camps and fight together.
The gutting time of spiders, rabbits and chickens is changed. Spider mandibles can now be sold to NPC's.
The message of the day now does not clog the chat with multiple copies.
Patch 0.44.1
Added magic plow scroll that converts 8 * 8 tiles into tilled land. You can buy it for lemons or craft under Alchemy. At -3 spiders have a plague with a 10% chance on hit. Fixed a bug in which the lootboxes in some cases did not contain enough money. Fixed a bug that prevented resurrection of animals on the altar from working. Fixed a bug due to which the edge of the map was not subjected to regeneration. When disassembling, a particle of pure power shard depends on the quality of the object being disassembled.
Carrots and onions grow for 20 hours instead of 24
Reduced weight of items: thread, gear, demonic soul, plates.
bundle of wood expanded to 48 slots.
Patch 0.44
The Withdrawal of Vitamins.
The Crystal, which is a drop from the Shadows, can be used to store the Vitamins. Combining the Crystal and Vitamins will produce the Blood Sacrifice.
The Daemon Circle can be crafted from Energy and Daemon Souls.
The Perfect and Infernal Enchant can be crafted using a Daemon Circle and a Blood Sacrifice.
Demons and Rogalians no longer drop Scrolls of Infernal Enchant.
The chance of getting Daemon Souls has been reduced.
Alchemy
When Disassembling objects, in addition to 7 Atoms, you can get
another object by chance - a Pure Power Shard. Disassembling using
simple object such as sharp stones, nails or cutlets, will never have
a chance of obtaining the shard. Therefore to obtain it you need to
sacrifice expensive items such as armor, weapons, tools and high-level
food. The more complex the item is to craft (more steps in the
process), the higher the chance of getting higher complex atoms
(example R and O atoms).
Disassembly Mechanic
The disassembly of expensive items can yield higher chances of acquiring different atoms. Therefore for every disassembly there is a yield percentage chance for each atom i.e. disassembly of iron pickaxe may yield (not actual percentages used here but just as an example) 110% for K atom, 90% for I atom and 0% for L, A, G, O and R atoms.
When a yield for an atom goes above 100%, it is taken into account and goes into a formula to increases the chance of producing a power shard as a bonus.
In essence this is why simple items such as cutlets, sharp stones and nails will never give enough extra yield to increase the chances of acquiring the power shard bonus. Consequently the more expensive the item is, the yields for the atoms are much greater and therefore gives a better chance to increase the chances of producing the bonus power shard.
Also, because the chances are very low and the alternative is a raid boss, which not everyone can kill as one person, so as not to tempt fate, the same item can be obtained with the following recipe: 20 Bloody Sacrifice + 2 Bloody Gem.
Added Lootboxes. Among the contents are Lemons and pure power shard. Lootboxes can be purchased from NPC Sabrina
Map updated. Over time, new lakes will appear on it, the amount of land on which edible plants appear will increase.
Claims can now be placed underground (-1 or one level down from top of map)
During the construction of facilities, the final quality is correctly taken into account.
The Rating System now has filters: All Time / 30 days.
The Exchange has a limit on the purchase of assignation notes in an hour
Chests and bags placed in the area of spells.
When shooting monsters, if something prevents them from getting to the player, they can use the jump.
Snowdrifts begin to melt.
In the information of long-range weapons, Accuracy is removed, the Rate of Fire is shown.
Other Changes
Experience for the initial quests reduced. A merchant license costs 50 gold instead of 2 platinum and requires level 15 instead of 30.
The quiver requires 16 skin instead of 25. The speed of the arrows and bows in crossbows is increased. The arrow recipe for bows and light crossbows is simplified. Crossbows ranging from titanium require another version of arrows. Crossbows require less intelligence for production.
Gems required for t2 weapons require less intelligence. The weapon has various accuracy bonuses, the t2 and t3 options have higher bonuses.
The smelter/furnace now holds a lot of fuel (to see the changes, you will have to build a new one). Chance of mining ores has increased.
Damage tinctures last 50% longer.
The candle recipe is modified to use wax effectively.
Potion Cabinet can now hold mushroom tinctures.
Editing food:
Coconut - Fat increased 0.04 to 0.09. Rest of vitamins removed. Banana - Carbohydrates increased to 0.08 and 0.02 protein added. Magnesium removed. Raw Mushroom - Magnesium increased from 0.03 to 0.04. Carbohydrates removed. Fried Mushroom - Magnesium raised to 0.01. Carbohydrates removed. Mushrooms On Stick - Magnesium to 0.7. Carbohydrates removed. Vitamins from Grapes increased by 60%.
New stats for Saltwort: Protein 0.6 Fat 0.9 Magnesium 0.5 Energy 50 Vit / Satiety 4.0
In the recipe the vegetables is replaced with mushrooms, the chicken was removed, and salt was added. Recipe level is reduced from 75 to 25.
New stats for Mutton Pie: Protein 1 Fat 1.8 Carbohydrates 0.8 Energy 70 Vit / Satiety 5.14 (was 5)
Potatoes added to the recipe, which can help raise the quality of the pie.
The Satiety of BigTat is reduced to 75 from 90. The Vit / Satiety is 5.33 instead of 4.44.
The Bavarian Sausage Satiety is raised to 50 from 45.
Rogalik recipe now needs an extra dough